Course: Engineering Psychology and Design

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Course title Engineering Psychology and Design
Course code PCH/MINP
Organizational form of instruction Lecture
Level of course Master
Year of study 2
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vašek Jiří, Mgr.
Course content
1. Introduction to the field of user interface from Human Factors and engineering to User Experience a. How the field came about, why it is important and how it has changed over time b. The importance of the field in the context of technological and psychological progress 2. How bad design increases the risk of error a. Significant catastrophic events that retroactively shaped the field 3. Methods used in engineering psychology a. Planning and conducting user needs research b. Methods of data collection c. Data processing process d. Use of the obtained data in the design proposal 4. Design process and its phases a. Definition of objectives b. Designs and prototyping c. Testing and iteration d. Implementation and introduction of practice 5. Cognitive processes and their influence on UX a. Perception and processing of information b. Memory and attention c. Decision-making process 6. Different types of user interfaces a. Visual user interfaces b. Auditory user interfaces c. Other types (tactile, olfactory...) 7. Automation and adaptive automation a. Definition of situation awareness b. Risks in stressful situations

Learning activities and teaching methods
unspecified
Learning outcomes
To provide students with a deeper understanding of the field of engineering psychology and user interface. Students will understand why it is important to emphasize the human factor in the design of interaction systems, they will acquire methods and procedures that can help them in the design of effective and user-friendly interfaces. The overall goal is to equip students with knowledge and skills that are closely related to the study of psychology, but are practically usable in a wide range of commercial and non-commercial projects.
The graduate will be able to: " Explain connections between human psychological processes and functions, their relevance for design of user interface " Describe basic methods and tools used by Engineering psychology " Basically describe and apply human centred design
Prerequisites
unspecified

Assessment methods and criteria
unspecified
Active participation in lectures with at least 70% attendance * Delivery of photos of bad design and their presentation at the lecture * Preparation of several slides about a selected accident (approx. 5 slides) that was caused by bad design, simple analysis of the problem and drawing conclusions
Recommended literature
  • " Norman, D. (2013). Design of Everyday things. Basic books - a member of the Perseus Books Group. New York..
  • " Sanders, M.S., McCormick, E.J. (1993). Human Factors In Engineering and Design (7th edition). McGraw-Hill Education..
  • " Weinschenk, S. (2011). 100 things every designer needs to know about people. New Riders - a division of Pearson Education..
  • Wickens, C.D, Lee, J.D. (2004). Gordon-Becker, S.. Introduction to Human Factors Engineering (2nd edition). Prentice Hall..


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Arts Study plan (Version): Psychology (2019) Category: Psychology courses 2 Recommended year of study:2, Recommended semester: Winter