Basic themes: 1. Virtual education. The basic terms and definitions 2. E-literacy. E-skills of teachers and students in the educational process 3. Cyberspace. Interactivity and multimediality. Social media. Collaborative creation. 4. Remediation of traditional media (books, TV, radio, newspapers) in cyberspace 5. Working with text in virtual education. Linear text, hypertext, hypermedia 6. E-learning. Definition, classification 7. Learning management systems (LMS) 8. 3D virtual reality and augmented reality in education 9. 3D multiuser virtual environments in education 10. Digital games in education. Gamification of teaching 11. Artificial intelligence (AI) in education. 12. Practical exercise - online collaborative project of study group in 3D virtual environment
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