Course: Virtual Education

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Course title Virtual Education
Course code KPG/YVED@
Organizational form of instruction Exercise
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 5
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šmelová Eva, prof. PhDr. Ph.D.
  • Kropáč Jiří, Mgr. Ph.D., LL.M.
  • Marešová Hana, doc. PhDr. Ph.D., MBA
Course content
Basic themes: 1. Virtual education. The basic terms and definitions 2. E-literacy. E-skills of teachers and students in the educational process 3. Cyberspace. Interactivity and multimediality. Social media. Collaborative creation. 4. Remediation of traditional media (books, TV, radio, newspapers) in cyberspace 5. Working with text in virtual education. Linear text, hypertext, hypermedia 6. E-learning. Definition, classification 7. Learning management systems (LMS) 8. 3D virtual reality and augmented reality in education 9. 3D multiuser virtual environments in education 10. Digital games in education. Gamification of teaching 11. Artificial intelligence (AI) in education. 12. Practical exercise - online collaborative project of study group in 3D virtual environment

Learning activities and teaching methods
unspecified
Learning outcomes
Aims of the subject / students will be able to: assess current models of education using new media and evaluate their contribution to teaching; to clarify the nature of immersive technologies and to analyze their role in use in education and in cross-curricular relationships; analyze the basic benefits and risks of using e-learning in education of pupils and students; outline the importance of increasing the level of teachers' ICT competences in relation to the current concept of teaching with ICT at primary or secondary schools; demonstrate methods and forms of work to develop e-literacy of pupils and students in the field of electronic media; create online educational materials using hypertext and hypermedia adapt 3D virtual environment for teaching in the classroom

Prerequisites
Presumed competencies: Student has basic professional knowledge about the current e-learning educational tools Student has basic professional skills for teaching in 3D virtual environment Student is able to work in online learning management system Student is able to create online educational objects Student has increased level of ICT skills

Assessment methods and criteria
unspecified
Evaluation of seminar paper
Recommended literature
  • Bush, V. (1945). As we may think. The Atlantic Monthly, 112-124. Retrieved from: http://www.theatlantic.com/doc/194507/bush.
  • Carrier, S. I., & Moulds, L. D. (2003. Pedagogy, andragogy, and cybergogy: Exploring best-practice paradigm for online.
  • Castells, M. (2001). The internet galaxy. Reflections on the internet, business, and society. New York, NY: Oxford University Press Inc..
  • Koskimaa, R. (2000). Digital literature: From Text to Hypertext and Beyond, (Doctoral thesis, University of Jyväskylä, Jyväskylä, Finland). Retrieved from: http://www.cc.jyu.fi/~koskimaa/thesis.
  • Landow, G. P. (1997. Hypertext 2.0: Convergence of contemporary literary theory and technology. Baltimore, MA: The John Hopkins University Press..
  • Levinson, P. (1999). Digital McLuhan, a guide to the information millenium. New York, NY: Rouledge..
  • Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Reading, MA: Addison-Wesley..
  • Scopes, L. J. M. (2009). Learning archetypes as tools of cybergogy for a 3D educational landscape: a structure for eTeaching in second life. (Masters thesis, University of Southampton, School of Education, Southampton, UK). Retrieved from: https://eprints.soton.ac.uk/66169/1/Learning_Archetypes_as_tools_of_Cybergogy_for_a_3D_Educational_Landscape_-_Lesley_J.M._Scopes_2009_V2.0.pdf.
  • Shields, R. (1996). Cultures of Internet. Virtual spaces, real histories, living bodies. London, UK: SAGE..
  • Tonella, K. Digital Media: Hypertext, cybernetics, cyborgs & virtual realities. Retrieved from http://www.uiowa.edu/~commstud/resources/digitalmedia/.
  • Wang, M. J. (2008). Cybergogy for engaged learning. Journal of Open and Distance Education in China, 14(2), 14-22..
  • Webster, F. (2006). Theories of the information society (3rd ed.). London, UK: Routledge. Retrieved from: https://cryptome.org/2013/01/aaron-swartz/Information-Society-Theories.pdf.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Education Study plan (Version): Research and Development in Educational Studies (NA24) Category: Pedagogy, teacher training and social care 2 Recommended year of study:2, Recommended semester: Summer
Faculty: Faculty of Education Study plan (Version): Research and Development in Educational Studies (NA23) Category: Pedagogy, teacher training and social care 2 Recommended year of study:2, Recommended semester: Summer
Faculty: Faculty of Education Study plan (Version): Research and Development in Educational Studies (NA21) Category: Pedagogy, teacher training and social care 2 Recommended year of study:2, Recommended semester: Summer
Faculty: Faculty of Education Study plan (Version): Research and Development in Educational Studies (NA22) Category: Pedagogy, teacher training and social care 2 Recommended year of study:2, Recommended semester: Summer