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Lecturer(s)
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Libicher Miroslav, Mgr. Ph.D.
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Course content
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Course Content: 1) Introduction: Overview of the Field, Course Syllabus, Assignments, and Grading Criteria 2) Play, Games, and Digital Media: Ontological Nature, Characteristics, and Theoretical Frameworks 3) Game Studies as an Academic Field: Origins, History, and Contemporary Trajectories 4) Interdisciplinary Approaches to Game and Play Theory: Insights from Psychology, Sociology, Pedagogy, and Aesthetics 5-6) Game Design: History, Contemporary Practices, Methodologies, and Key Concepts 7-8) History of Video Games: Key Milestones in the US, Japan, and Europe 9) History of Video Games in Czechoslovakia and the Czech Republic 10-11) Contemporary Gaming Cultures: Global and Regional Perspectives 12) Specialized Game Categories: Genres, Educational Games, Serious Games, and Games as Art 13) Games Journalism, Criticism, and Public Discourse on Video Games
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Learning activities and teaching methods
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Lecture, Dialogic Lecture (Discussion, Dialog, Brainstorming), Work with Text (with Book, Textbook)
- Preparation for the Course Credit
- 10 hours per semester
- Homework for Teaching
- 6 hours per semester
- Attendace
- 26 hours per semester
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Learning outcomes
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The course focuses on game issues, especially on video games, and will offer students a basic introduction to the gradually emerging direction of so-called game studies. The aim of the course is to present the basic currents and topics of the research field of social sciences and humanities.
Upon completing the course, students will be able to: - Demonstrate familiarity with key theoretical approaches and current research topics in Game Studies. - Explain the concepts of play and game, with a specific focus on digital media environments. - Apply theoretical frameworks from the humanities and social sciences to the analysis of digital games. - Critically evaluate the specific characteristics of the gaming medium within a broader socio-cultural context.
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Prerequisites
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Students are capable of reading academic literature in English and possess basic computer literacy.
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Assessment methods and criteria
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Dialog, Seminar Work
To successfully complete the course, students are required to: 1) Actively participate in seminars. 2) Deliver at least one prepared presentation during the semester on a selected and pre-consulted topic. 3) Write and submit a seminar paper on a selected and pre-consulted topic, drawing upon scholarly literature and other relevant sources (the retrieval of which constitutes part of the assignment).
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Recommended literature
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Bendová, H. (2019). Co je nového v počítačových hrách. Praha.
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Bendová, H. (2016). Umění počítačových her.
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Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2014). Understanding video games: The essential introduction.
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Švelch, J. (2023). Jak obehrát železnou oponu: Počítačové hry a participativní kultura v normalizačním Československu.
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Švelch, J. Počítačové hry a jejich místo v mediálních studiích. 2007.
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