Přednášení, Dialogická (diskuze, rozhovor, brainstorming), Aktivizující (simulace, hry, dramatizace)
- Domácí příprava na výuku
- 24 hodin za semestr
- Semestrální práce
- 24 hodin za semestr
- Účast na výuce
- 24 hodin za semestr
- Příprava na zápočet
- 25 hodin za semestr
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Seriosity. Virtual Worlds, Real Leaders: Online games put the future of business leadership on display. http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio-gaming/$FILE/ibm_gio_gaming_report.pdf..
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Birdie, A.K., Jain, M. (2016). Organizational Behavior and Virtual Work. Concepts and Analytical Approaches.. Oakville.
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Ellis, J.B. - Luther,K., - Bessiere,K. - Kellogg, W.A. Games for Virtual Team Building. Prezentováno na ACM DIS 2008: The Conference on Desogning Interactive Systems. Cape Town 25.2. - 27.2.2008, http://jellis.org/work/jbe-dis2008.pdf..
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JVWR Editorial Team. Journal of Virtual Worlds Research.
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Kaiser, P.R. - Tullar W.L. - McKowen, D. Student Team Projects by Internet. Business Communication Quarterly 63(4), s. 75-82..
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Lipnack, J., - Stamps, J. Virtual teams: Reaching across space, time and organizations with technology. New York, John Wiley & Sons, s. 18..
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Méda, D., Vendramin, P. (2013). Reinventing Work in Europe. Value, Generations and Labour.. Paris.
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Shekhar, S. (2016). Managing the Reality of Virtual Organizations. Chennai.
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Suchan, J. - Hayzak, G. The communication characteristics of virtual teams: A case study. IEEE Transactions on Professional Communication, 44(3), s. 174-186..
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Sutherland, L., Janene-Nelson, K. (2018). Work Together Enywhere. A Handbook on Working Remotely.. Delft.
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